Skyscribe

Weather hazards

When the weather turns dangerous, Skyscribe shows the risk of each hazard and why, and lets you roll to see whether it strikes. Your players only see what happens.

Slopes and ground

Avalanche

Heavy new snow on a deep snowpack, or a warm day loosening it, can bring a slope down on the trail.

Rockfall

Freeze, thaw and heavy rain shake stones loose from cliffs and steep slopes.

Landslide

Days of soaking rain turn a hillside to moving mud.

Sinkhole

Ground that gives way after heavy rain, sometimes under a road or a wagon.

Bog and quagmire

Sodden ground that swallows boots, carts and the unwary.

Water

Flash flood

A storm upstream sends a wall of water down a dry gully or wash.

Rising rivers

Days of rain or a fast thaw push rivers over their banks and fords out of reach.

Washed-out bridge or road

Heavy rain takes out the way ahead.

Thin ice and ice breakup

Frozen rivers and lakes that may not hold, and spring ice that shifts and cracks.

Storms and wind

Lightning strike

Thunderstorms over open ground, high places and the open sea.

Damaging hail

Stones that bruise travelers, spook animals and flatten crops.

Tornado

Violent storms over plains and farmland.

Great storm

A cyclone or great gale that builds over days, with flooding and wind damage.

Waterspout

A spinning column of wind and spray over water.

Falling trees

High winds and heavy snow bring branches and whole trees down.

Cold

Snowbound and whiteout

Deep snow that stops travel, and blowing snow that hides the world.

Frostbite

Bitter cold and wind on exposed skin.

Soaked and chilled

Cold rain and wind that leave a party wet through and shivering.

Treacherous ice

Glazed roads and rocks that turn every step into a risk.

Heat and drought

Heatstroke

Dangerous heat for travelers in armor or under heavy packs.

Wildfire

Dry, hot, windy weather that lets a spark run.

Wells and streams run dry

Drought that empties the water a party was counting on.

Dust devils and mirages

Whirling dust and shimmering false water in the desert heat.

Creatures and supplies

Hungry predators

A hard winter drives wolves and worse closer to the road.

Stampede

Storms and fire send herds running.

Biting insects and fever

Warm, wet weather brings swarms and sickness.

Spoiled supplies

Damp and heat ruin food and rot leather.

Locust swarm

A cloud that strips the fields bare.

At sea

Storm surge and high seas

Wind-driven water that floods the shore and swamps small boats.

Rogue wave

A wave far larger than the rest, out of nowhere.

Rip current

A current that drags swimmers out from the beach.

In towns

Flooded streets and bad water

Drains overflow and wells turn foul.

Town fire

Dry, windy weather and close-packed roofs.

Falling slates

Wind and ice bring roof tiles down on the street.

Shortages

Hard weather on the roads empties the market stalls.

Keep the party guessing

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