Weather hazards
When the weather turns dangerous, Skyscribe shows the risk of each hazard and why, and lets you roll to see whether it strikes. Your players only see what happens.
Slopes and ground
Avalanche
Heavy new snow on a deep snowpack, or a warm day loosening it, can bring a slope down on the trail.
Rockfall
Freeze, thaw and heavy rain shake stones loose from cliffs and steep slopes.
Landslide
Days of soaking rain turn a hillside to moving mud.
Sinkhole
Ground that gives way after heavy rain, sometimes under a road or a wagon.
Bog and quagmire
Sodden ground that swallows boots, carts and the unwary.
Water
Flash flood
A storm upstream sends a wall of water down a dry gully or wash.
Rising rivers
Days of rain or a fast thaw push rivers over their banks and fords out of reach.
Washed-out bridge or road
Heavy rain takes out the way ahead.
Thin ice and ice breakup
Frozen rivers and lakes that may not hold, and spring ice that shifts and cracks.
Storms and wind
Lightning strike
Thunderstorms over open ground, high places and the open sea.
Damaging hail
Stones that bruise travelers, spook animals and flatten crops.
Tornado
Violent storms over plains and farmland.
Great storm
A cyclone or great gale that builds over days, with flooding and wind damage.
Waterspout
A spinning column of wind and spray over water.
Falling trees
High winds and heavy snow bring branches and whole trees down.
Cold
Snowbound and whiteout
Deep snow that stops travel, and blowing snow that hides the world.
Frostbite
Bitter cold and wind on exposed skin.
Soaked and chilled
Cold rain and wind that leave a party wet through and shivering.
Treacherous ice
Glazed roads and rocks that turn every step into a risk.
Heat and drought
Heatstroke
Dangerous heat for travelers in armor or under heavy packs.
Wildfire
Dry, hot, windy weather that lets a spark run.
Wells and streams run dry
Drought that empties the water a party was counting on.
Dust devils and mirages
Whirling dust and shimmering false water in the desert heat.
Creatures and supplies
Hungry predators
A hard winter drives wolves and worse closer to the road.
Stampede
Storms and fire send herds running.
Biting insects and fever
Warm, wet weather brings swarms and sickness.
Spoiled supplies
Damp and heat ruin food and rot leather.
Locust swarm
A cloud that strips the fields bare.
At sea
Storm surge and high seas
Wind-driven water that floods the shore and swamps small boats.
Rogue wave
A wave far larger than the rest, out of nowhere.
Rip current
A current that drags swimmers out from the beach.
In towns
Flooded streets and bad water
Drains overflow and wells turn foul.
Town fire
Dry, windy weather and close-packed roofs.
Falling slates
Wind and ice bring roof tiles down on the street.
Shortages
Hard weather on the roads empties the market stalls.